Example gallery
Search for these titles by @hyle in Atlas, then open the simulation directly in Studio. No login is required to inspect and edit locally. Availability follows the catalog installed on your server.
| Simulation | Explore |
|---|---|
| Prismatic Garden | Energy-limited branching and creation. |
| Ember Archipelago | Ignition, fuel consumption and changing material. |
| Amber Cascade | Grain motion and a stepped basin. |
| Neon Tidal Pool | Neighbor-coupled waves and interference. |
| Azure Geysers | Emission, rising cells and dissipation. |
| Resonance Chamber | Volumetric waves, reflection and slices. |
| Water Drop Tank | A suspended ball of water falls into an empty glass tank. |
These are illustrative numerical experiments, not validated predictions of a physical system. A model’s field units and assumptions matter more than how realistic its colors look. Start with a small scene before recording long histories or changing several rules at once.
For Water Drop Tank, use a Y cutaway to watch the ball fall, hit the floor and spread.
Blue opacity shows liquid fill and lighter water indicates speed. The unstable
field turns the water red if the configured density/speed checks fail. Whole-voxel
rendering does not turn fractional fill into a smooth surface mesh.
Quantum double slit
Section titled “Quantum double slit”Quantum Double Slit evolves a normalized electron wave packet through two openings. Cyan shows probability density; amber records detector absorption. Use CPU-64 or supported GPU-32 and inspect the developing fringes.